Game Development |
Garden HeistA Virtual Reality (VR) game for the Lenovo Explorer, created with Unity. Garden Heist is a multiplayer game with asymmetric gameplay -- one VR player takes the role of a farmer protecting their vegetable garden from several rabbits, controlled by PC players.
Made with a team of 4 other people. I designed, modeled, and rigged the farmer and rabbit models, designed and implemented the level, designed and implemented game UI, and provided shader and miscellaneous scripting code for the game. I’m most proud of having written a code that detects if the VR player is on the staircase, adjusting their in-game height so that it feels like they’re walking up stairs in real life. Displayed at the Carnegie Mellon University IDeATe Showcase at Meeting of the Minds 2019. |
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quality c♡ntr♥lA Unity game in which you are a quality control worker at a conversation heart factory; you must determine which hearts have genuine messages and which are fake. Fake messages are generated at run-time, using a Markov chain text generator trained on actual conversation heart messages. Featuring my most polished game UI design so far.
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DEATH & REBIRTH of MEANINGA short Unity game about the 1990s anime Neon Genesis Evangelion, with a central theme of “death of the author.” This game explores fans theories and how they generate new meaning, creating interesting new ways of looking at the source material.
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